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WIP: Rsh-12, Demolition Table, Modded Items & More

  • Writer: Loaf DS
    Loaf DS
  • 4 hours ago
  • 3 min read
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Hello Deadsiders!


As playtesting continues of version 1.7 on the PTS, we have been able to begin working on new content while preparing V1.7 for release. Most of the features we will discuss today are still in a very early state, as we have just recently been able to begin work on them. Meaning as always with our WIP posts, plans and specifics are subject to change. Even still we are excited to show you what we have begun working on!


Let's start with what we know will make it into update 1.7, beginning with additional modkit support on PC! By far the most requested modkit feature on release was the ability to add custom modded items. So we have worked to make that a reality; in update 1.7 custom items will be possible! Modded items can be added to mission rewards, cargo drops, world spawners, and the admin menu. This feature opens the flood gates for all sorts of modding possibilities, from custom weapons and armor, to rare vault keys. Additionally, modders will now be able to directly change the players amount of money, allowing them to further adjust gameplay to their liking.


Some of you mentioned on our last few posts about procedural map generation that you would like to see updates to the original Mirny map. So we have decided to add a couple of the new POIs created for procedural generation into the Mirny map, specifically the Pyramid and Factory POIs. These are large unique POIs that will add a bit more variety into the emptier areas of the classic Mirny map (E8 & J9-10, subject to change).


Let's move on to features that don’t have a release date just yet, starting with the Rsh-12! Sometimes called an “assault revolver,” it fires the large 12.7x55 cartridge originally designed for large rifles. While its name and implementation in Deadside may differ in some ways to real life, you can be sure that it's going to hit harder than any other pistol in the game.


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Next we have a big change to explosive crafting; introducing the Demolition Table! This base module is where all explosive crafting will be done, requiring you to set up a base yourself before going out to raid others. While its texture isn’t finished yet, we can show you the base model as it will appear in game.


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The demolition table will allow you to create some new items as well by dismantling ammunition into gunpowder. This gunpowder can then be used at the demolition table in a recipe to craft another new item; Improvised Grenades! These are stuffed full of nails and metal scrap to create some lovely fragmentation, useful for combat and raiding.


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We are also working on a handful of new decorative base modules, though the models aren’t ready to be shown at the moment. These include decorative low fences, signposts, new flags, lamps, full body wolf and deer taxidermies, and the highly requested weapon displays! With these new decorations, you will be able to light, decorate and display weapons in your base to make it feel even more like home.


Here is an example of a weapon display, though keep in mind the final version will likely be different than what you see here.


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Be sure to follow us on socials or watch the teaser channel in our discord to see previews of these decorative models. With that, we have covered everything the team is currently working on! Thanks for reading, let us know what you think about these WIP features!


 
 
 

© 2025 tinyBuild & Bad Pixel
Deadside is being developed by Bad Pixel with the support of tinybuild

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