DEADSIDE Console 1.5 - Barriers, QoL, Rebalancing
- Loaf DS
- May 19
- 4 min read
Update 1.5 will be released on PS5 and Xbox Series X on May 21st, at 11AM CEST / 4AM CDT!
Version 1.5 introduces a handful of new features, along with some important rebalancing done according to community feedback. Of course, version 1.5 also brings some console specific bug fixes thanks to your bug reports.
As for new features, you can expect to see a remodeled Scorp, two new place-able barriers for your base, and the ability to raid with blowtorches. Medical items like painkillers, MedX, and tinctures have been buffed, along with increased storage shelf max HP.

One big change of V1.5 is the removal of explosives in the safezone, in an effort to keep raiding fair. This ensures that players aren’t able to raid others without some level of risk to their own explosive supply.
There are a lot of changes included in this update, here are the full patch notes so that you can read them all
Version 1.5 Patch Notes:
Rebalanced loot drop and added Muzzle Brake drop to:
Epic Missions:
High drop chance muzzle brake (M1-3) for assault rifles and P900s
High drop chance extended magazine for assault rifles
Hard missions:
High drop chance for muzzle brake or magazine for SMGs (except P900)
Helicrash
Probability of dropping a muzzle brake or magazine for SMGs (except P900)
Buried caches
Low chance of dropping a muzzle brake or magazine
Low chance to drop an extended magazine for assault rifles
Low chance of dropping muzzle brake (M1-3) for assault rifles and P900s.
Red welded crates on military bases have a 30% chance of spawning scopes
Reduced debuffs from medication use:
MedX: -10 hydration, -10 satiety.
Painkiller: -10 hydration
Tinctures have been buffed:
Red: +20% run speed, +35% reload speed
Green: +35 max health, +20% healing effectiveness, +6 regen per minute
Yellow: +200% breath hold duration, -25% recoil
Other Features & Changes
Added Scorp remodel
Added new food item - mussels (spawned in Mirny)
Added junk piles in the game world (loot spawn points)
Added more welded crates to the new PvP map
Vehicles now spawn in the world without fuel
Fuel cans no longer have multiple uses, and can be stacked up to 10
Blowtorch now causes damage to base structures
Storage of explosives and their components in a safe zone is now prohibited
Added sandbag barricades, remodeled after public testing
Added metal barricades with spikes
Increased the durability of crate shelves. Crafting has become more expensive.
Knives and axes can now deal damage to crates
Duck trophy can now be placed on a square and triangular ceiling
Components are automatically placed in the inventory if an item is disassembled/torn with the button
System and admin messages will now be displayed when the “Hide pop-up messages” setting is enabled.
Implemented a squad invitation via the player list
Added Discord integration about base status/events
Added sleeping bags sharing with friends
Bug fixes:
Fixed broken animation on jumping on the spot
Fixed lag in shooting after a character consumes red tincture
Fixed landing animation after jumping from a low height
Fixed animation of jumping on the run with pistols and SMGs
Added base blockers to mini-bunkers
Fixed character regeneration calculation with all effects included
Fixed inability to complete difficult and epic missions in the bunker without destroying all turrets
Fixed a bug that caused the PvE mark to remain in the main menu and above the character's corpse
Fixed a bug that caused the reservation of an admin slot on the server to not work in some cases
Fixed a bug that caused money to not be issued in a starter kit if there were no other items in it.
Fixed inability to set the server restart time “00:00” in the admin panel
Fixed sound of opening/closing of metal gates and shutters
Fixed a bug causing a character to fall under the map and with missing death screen if the character dies during loading
Fixed an exploit using an assault ladder that allowed moving and building underwater
Fixed inability to climb a half-wall if there is a ceiling above the character
Fixed a bug that caused turrets and tripwires to not appear in bunkers
Fixed a bug causing the possibility of opening a welded box with duct tape
Resolved an issue where the construction wheel could become stuck when switching to the hammer
Added icons for the metal and wood planers in the map legend
Fixed a visual bug when accepting an invite through the Xbox system UI
esolved an issue where changing an Xbox gamertag/PSN Online ID could result in loss of access to your base and loot
Localization fixed in English, German, Spanish and Russian
Crash fixes and stability improvements
Submit your feedback here: https://tinybuild.theymes.com/hc/en/deadside
Pongan que se pueda modicar la base sin tener que usar explosivos para derribar una pared
Love the update. Please add squad sharable map markers (Waypoints) and allow squad members to loot a dead squad member. This will make squads more realistic and improve squads performance.
deleting the kill log on the game has really ruined this game for the worst of it! During a survival game you grow enemies within your survival storyline and especially for us content creators it grows the plot of who killed you, now not being able to see it makes the story lines crap and also gives you the chance to missing loot because you don’t know if you killed the person or not! It’s absolutely outrageous you guys are slowly killing this game! This game has such great potential and yall are slowly ruining it. Instead of deleting kill feeds, the amount of fuel in gas cans, etc.. how about fixing the ability of npcs being able to shoot…
I've been playing deadside and at the start it was good but once you've reached level 4 rep the games now stale! The missions are boring and repetitive! There's nothing to do after rep 4. The games now dull, boring, stale! They've wasted time, money and effort on a stupid small map that's also dead instead of updating the original map, missions and tasks. I feel this game will be dead or gone in a few months!!
Will there be plans to make a 3rd person ads? Because I'd love to play in 3rd person and not have to transition to first everytime I wanna aim. I'd love cross hair otherwise what is the point of having a third person view