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DEADSIDE Console 1.5 - Barriers, QoL, Rebalancing

  • Writer: Loaf DS
    Loaf DS
  • May 19
  • 4 min read

Update 1.5 will be released on PS5 and Xbox Series X on May 21st, at 11AM CEST / 4AM CDT!


Version 1.5 introduces a handful of new features, along with some important rebalancing done according to community feedback. Of course, version 1.5 also brings some console specific bug fixes thanks to your bug reports.


As for new features, you can expect to see a remodeled Scorp, two new place-able barriers for your base, and the ability to raid with blowtorches. Medical items like painkillers, MedX, and tinctures have been buffed, along with increased storage shelf max HP.



One big change of V1.5 is the removal of explosives in the safezone, in an effort to keep raiding fair. This ensures that players aren’t able to raid others without some level of risk to their own explosive supply.


There are a lot of changes included in this update, here are the full patch notes so that you can read them all


Version 1.5 Patch Notes:

Rebalanced loot drop and added Muzzle Brake drop to:


  • Epic Missions:

    • High drop chance muzzle brake (M1-3) for assault rifles and P900s

    • High drop chance extended magazine for assault rifles

  • Hard missions:

    • High drop chance for muzzle brake or magazine for SMGs (except P900)

  • Helicrash

    • Probability of dropping a muzzle brake or magazine for SMGs (except P900)

  • Buried caches

    • Low chance of dropping a muzzle brake or magazine

    • Low chance to drop an extended magazine for assault rifles

    • Low chance of dropping muzzle brake (M1-3) for assault rifles and P900s.

  • Red welded crates on military bases have a 30% chance of spawning scopes


Reduced debuffs from medication use:


  • MedX: -10 hydration, -10 satiety.

  • Painkiller: -10 hydration


Tinctures have been buffed:


  • Red: +20% run speed, +35% reload speed

  • Green: +35 max health, +20% healing effectiveness, +6 regen per minute

  • Yellow: +200% breath hold duration, -25% recoil


Other Features & Changes


  • Added Scorp remodel

  • Added new food item - mussels (spawned in Mirny)

  • Added junk piles in the game world (loot spawn points)

  • Added more welded crates to the new PvP map

  • Vehicles now spawn in the world without fuel

  • Fuel cans no longer have multiple uses, and can be stacked up to 10

  • Blowtorch now causes damage to base structures

  • Storage of explosives and their components in a safe zone is now prohibited

  • Added sandbag barricades, remodeled after public testing

  • Added metal barricades with spikes

  • Increased the durability of crate shelves. Crafting has become more expensive.

  • Knives and axes can now deal damage to crates

  • Duck trophy can now be placed on a square and triangular ceiling

  • Components are automatically placed in the inventory if an item is disassembled/torn with the button

  • System and admin messages will now be displayed when the “Hide pop-up messages” setting is enabled.

  • Implemented a squad invitation via the player list

  • Added Discord integration about base status/events

  • Added sleeping bags sharing with friends


Bug fixes:


  • Fixed broken animation on jumping on the spot

  • Fixed lag in shooting after a character consumes red tincture

  • Fixed landing animation after jumping from a low height

  • Fixed animation of jumping on the run with pistols and SMGs

  • Added base blockers to mini-bunkers

  • Fixed character regeneration calculation with all effects included

  • Fixed inability to complete difficult and epic missions in the bunker without destroying all turrets

  • Fixed a bug that caused the PvE mark to remain in the main menu and above the character's corpse

  • Fixed a bug that caused the reservation of an admin slot on the server to not work in some cases

  • Fixed a bug that caused money to not be issued in a starter kit if there were no other items in it.

  • Fixed inability to set the server restart time “00:00” in the admin panel

  • Fixed sound of opening/closing of metal gates and shutters

  • Fixed a bug causing a character to fall under the map and with missing death screen if the character dies during loading

  • Fixed an exploit using an assault ladder that allowed moving and building underwater

  • Fixed inability to climb a half-wall if there is a ceiling above the character

  • Fixed a bug that caused turrets and tripwires to not appear in bunkers

  • Fixed a bug causing the possibility of opening a welded box with duct tape

  • Resolved an issue where the construction wheel could become stuck when switching to the hammer

  • Added icons for the metal and wood planers in the map legend

  • Fixed a visual bug when accepting an invite through the Xbox system UI

  • esolved an issue where changing an Xbox gamertag/PSN Online ID could result in loss of access to your base and loot

  • Localization fixed in English, German, Spanish and Russian

  • Crash fixes and stability improvements


 
 
 

5 comentarios


Ivan Martinez Molina
Ivan Martinez Molina
26 may

Pongan que se pueda modicar la base sin tener que usar explosivos para derribar una pared

Me gusta

11b30b4
24 may

Love the update. Please add squad sharable map markers (Waypoints) and allow squad members to loot a dead squad member. This will make squads more realistic and improve squads performance.

Me gusta

Dunkaholic
Dunkaholic
22 may

deleting the kill log on the game has really ruined this game for the worst of it! During a survival game you grow enemies within your survival storyline and especially for us content creators it grows the plot of who killed you, now not being able to see it makes the story lines crap and also gives you the chance to missing loot because you don’t know if you killed the person or not! It’s absolutely outrageous you guys are slowly killing this game! This game has such great potential and yall are slowly ruining it. Instead of deleting kill feeds, the amount of fuel in gas cans, etc.. how about fixing the ability of npcs being able to shoot…

Me gusta

garywoodlewis
21 may

I've been playing deadside and at the start it was good but once you've reached level 4 rep the games now stale! The missions are boring and repetitive! There's nothing to do after rep 4. The games now dull, boring, stale! They've wasted time, money and effort on a stupid small map that's also dead instead of updating the original map, missions and tasks. I feel this game will be dead or gone in a few months!!

Editado
Me gusta

Pharmacy Mind
Pharmacy Mind
21 may

Will there be plans to make a 3rd person ads? Because I'd love to play in 3rd person and not have to transition to first everytime I wanna aim. I'd love cross hair otherwise what is the point of having a third person view

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Deadside is being developed by Bad Pixel with the support of tinybuild

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