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DEADSIDE Console 1.10 - New Prison POI, Improvised Weapons, Mission Bosses & More

  • Writer: Loaf DS
    Loaf DS
  • 1 day ago
  • 3 min read

Updated: 5 minutes ago


Hello Deadsiders!


On July 22 at 11am CEST / 4am CDT, we will release version 1.10 to consoles!


This is a big content update that brings new weapons, armor, locations and more!


On top of that, we have some big news. We expect to bring modded servers to consoles soon after the release of version 1.10! This was no small feat for us, and we are excited to finally this feature to console Deadside. While delays are still technically possible, we expect to release this big feature soon.


So with that, let's talk about what’s new in version 1.10. Before we go into detail, here is a quick list of all the major features:


  • New Prison and Port POI in E5

  • New heavy-armored epic mission boss 

  • New weapons — Improvised Crossbow & Mosin Launcher

  • New consumable — Prison tea 

  • New decorative items that can be found in the Prison location

  • New Engineer’s Tactical Vest —available in damaged condition from the boss only, but can also be crafted

  • New item — Gold Watch for reputation


This update adds two new improvised weapons, the Crossbow, and the Mosin Launcher. The Crossbow uses crafted bolts to silently drop enemies at close range. It requires some skill to use, but can be very useful in the right hands



The Mosin Launcher is similar in some ways to the Crossbow; it's a single shot weapon with low range, a heavy projectile, and a long reload. But of course the launcher is shooting improvised grenades instead of bolts, much louder and even more powerful.



Now at Epic Missions, a powerful boss can be encountered wearing a new useful piece of heavy armor. This new Engineer’s Tactical Vest is an improved version of the Heavy Assault Vest offering 6 additional storage slots. The version the boss wears has unique skins, though standard versions can be crafted.



Version 1.10 also comes with additions to the map, primarily the new Prison Island. This unique POI offers tight corridors with dangerous close quarters fighting. Good loot like gold watches can be found here, which you can sell for lots of reputation.



Also found at the Prison is a new Tea item, which can be crafted into prison tea. Drinking it costs -25 food, but allows you to sprint and reload 20% faster for 15 minutes.



Lots more was changed and added in this version, if you are interested check out the full patch notes below:


1.10 Patch Notes:

New Content:

  • New Prison location at E5

  • New Port at E5

  • New Mission in the Prison featuring a heavily armored boss

  • New Mission in the port of E5

  • New Weapons - Improvised Crossbow & Mosin Launcher

  • New Heavy Armor - Engineer's Tactical Vest

  • New Consumable - Prison Tea

  • New item — Gold Watch for reputation

  • New Decorative items found at the Prison


Balance improvements:

  • Decreased Bike and Inflatable Boat upkeep cost: x3 Machine Oil -> x2 Machine Oil

  • Decreased UAZ and Metal Boat upkeep cost: x6 Spark Plug -> x4 Spark Plug, x6 Mechanics Tools -> x2 Mechanics Tools

  • Decreased extra upkeep cost for multivehicle upkeep, now this multiplier equals the upkeeping vehicle number

  • Added more blueprint spawns to various lootboxes and signal flare airdrops,as well as new spawn points as folders

QoL:

  • Some items equipped in quick slots are now visible in FPP

  • Added hunger and thirst SFX when values drop to 0-20% 


Bug Fixes:


  • Fixed an issue where hints for interacting with fish are not displayed

  • Fixed an issue that caused focus to move to the jacket cell when adding/collecting items and starting workbenches

  • Fixed a crash when interacting with workbenches or containers in the player base

  • Fixed a bug that caused no skins to be available in the workbench

  • Fixed a bug that caused the start/light button to not appear on workbenches

  • Fixed an issue that moved focus to the item cell after pressing the "Upgrade" button in the upgrade station

  • Fixed a bug that caused two different hints to be displayed at once

  • Fixed an issue where the interaction prompt disappeared on ladders if a corpse was present on them.

  • Fixed an issue where players could not pick up a stack of forage if there was no free quick-slot available.

  • Fixed an issue where the map could not be opened while climbing a vertical ladder.

  • Fixed an issue where players did not receive fall damage when landing on barbed wire.

  • Fixed an issue where the inflatable boat produced a gurgling sound when moving equipped weapons into its inventory.

  • Fixed an issue where no chat message was displayed when dying from a tripwire trap..

  • Fixed an issue where weapon attachments and ammunition disappeared when processing weapons on a metal planer.

  • Fixed an issue where corpses could not be looted if they rolled too far down a sloped roof.

  • Fixed incorrect weapon recoil values for 5.56mm muzzle brakes.

  • Made inventory and container slot backgrounds lighter than the main background


 
 
 

© 2025 tinyBuild & Bad Pixel
Deadside is being developed by Bad Pixel with the support of tinybuild

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