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DEADSIDE Console 1.8 - New Weapons & Attachments, POIs, Workbench Overhaul

  • Writer: Loaf DS
    Loaf DS
  • 2 minutes ago
  • 5 min read

Hello Console Deadsiders!


Some very exciting news for you today, version 1.8 is coming to consoles on Monday at 11:00AM CEST!


This means you will be jumping from version 1.5.9 straight into 1.8, nearly three updates in one with tons of content. You can expect new guns like the cross vector and the R-12, along with new modifications like AR and SMG suppressors. Gameplay mechanics have been improved or expanded upon, a major one being crafting with many new workbenches to play with. Best of all, no wipe needed!


In this post we will overview all the major features included, with full patch notes at the bottom. It's one of our longest lists yet!


Update 1.8 Content:


First lets cover the new toys; a couple new weapons you can find in version 1.8. 



The Cross Vector is a .45 caliber SMG that uses an off-axis bolt travel system to achieve high rates of fire with reduced muzzle rise. With 30 rounds in each mag combined with one of the new .45 suppressors, you get a dangerous close range bullet hose.



For those who prefer slower harder hitting weapons, we have the new R-12 assault revolver just for you. This sidearm has 5 .50cal rounds on standby to deal a huge 135 damage per shot. Its short barrel keeps your range in check, but anyone that gets too close can be quickly dropped by this rare hand cannon.



Not only will you have new weapons, but a ton of new attachments as well. This includes suppressors for ARs and SMGs, an improvised craft-able suppressor, two 6x scopes, two new red dots, and extended pistol magazines!



Mirny will be getting some love this update as well with a handful of new POIs to explore around the map. Some of these are expansions and improvements to existing POIs, others are completely new locations to find!



Workbench crafting has been greatly expanded in 1.8, adding many new workbenches and items to craft. For example, the new explosives workbench is required to craft any explosive items, including new improvised explosive grenades.



This gives you more options while raiding, and also limits the crafting of raiding items to those who have already invested into a base themselves. With the new ammunition workbench, you can use metal scrap and gunpowder to craft ammunition of your choice. This allows you to stockpile ammo at your base without burning money at the safezone trader.



Other workbenches have been added as well, for example the advanced workbench is required for more complex crafting recipes. This is one area that we have already begun expanding in version 1.9 with a blueprint system, more info about that can be found on our Steam page.



For those who like to build nice looking bases, we have added a ton more base decoration items! There are too many items to list here, but the major ones are sloped roofs, weapon displays, and mannequins to display clothing and armor. We also have wall lighting, new trophies, flags, and wall signs!



Before we jump into the patch notes we think it's important to talk about some important features that are difficult to show in a screenshot, rebalances in particular. Since consoles are essentially getting three PC updates in one, lots of systems will be changing at once. We already mentioned that crafting has changed, but weapon balance, loot distribution, and AI logic have been adjusted as well. This was all done according to player feedback while adjusting gameplay with the new content added in 1.8. 


Weapon balance is a big one, with some differences that you will feel immediately. Weapons are generally more accurate than before, with their range now being limited by damage drop-off over distance. The headshot damage multiplier is now specific to each weapon instead of being a flat value applied to each projectile, allowing for better individual weapon balance.


Durability has been increased as well since the repair system has been changed. Weapons now use parts specific to them when repaired at a repair bench. This means rare weapons are harder to maintain, while common ones are easier.


There are many more features that we could spend a long time covering, as a lot of work has been done in this update. But in order to keep this post a reasonable length they have been condensed down in the patch notes. We highly suggest you read through them though, there are some cool features in there like new weapon models and a mosin clip reload that artists spent a long time working on!


Patch Notes:


New Systems & Features:


  • New Mirny POIs

  • New Workbench system for crafting and weapon repair

  • All weapons have had a complete stat rebalance, including price at SZs

  • Loot spawning rebalance

  • AI vision, accuracy, and loot rebalance


Weapon Additions:


  • Added suppressors to ARs and SMGs

  • All suppressors now have durability for balance and cannot be repaired

  • Added craftable improvised grenades

  • Added a craftable improvised suppressor

  • Red dots can now be attached to the C1911, Berta M9, & F57

  • Added extended magazines for pistols

  • New mosin reload animation using stripper clips

  • Weapon sway is now applied to passengers riding in vehicles


Improved Weapon Models for:


  • C1911

  • Berta M9

  • F57

  • IZH70

  • MG36

  • N4

  • UAG

  • Fasam

  • P900


Base Decorations:


  • Added 2 weapon displays

  • Added Mannequins

  • Added decorative fences

  • Added wooden posts

  • Added 22 new sign variants

  • Added 8 new flag variants

  • Added 3 wall mounted lights

  • Added 2 desk lamps

  • Added full body wolf and roe deer trophies

  • Carpets can now be placed under existing modules


Other Changes:


  • Improved loot spawning logic

  • Improved inventory logic

  • Reduced the sound of generators and workstations by 30% while reducing its audible range

  • Significantly reduced the ground spawn chance of M99s, VSDs, and NK417s

  • Increased the AI spawn distance on the airfield

  • Removed shallow submerged areas that allowed for water bases

  • Added more heli crash locations to Mirny


Bug Fixes:


  • Fixed a bug that caused weapon mods to float in the air after being taken from a players corpse

  • Resources now stack correctly when taken from a machine

  • Fixed a bug that caused fish not to appear in the inventory when being caught standing on a boat

  • Fixed a bug that caused base structures to disappear under high server load

  • Fixed an exploit that allowed players to look through doors with a pistol

  • Fixed a bug that caused false scheduled raid alerts every hour

  • Fixed an exploit that allowed players to duplicate items from loot spawners

  • Fixed an exploit that allowed players to interact with base elements outside of scheduled raid hours

  • Fixed a bug that deleted extended magazine ammo when placing the weapon in storage

  • Fixed four different input methods that allowed for the silent shooting exploit

  • Fixed a bug that caused incorrect metal footstep audio indoors at the “Khimmash” (G8) and other areas

  • Fixed a bug that caused mission rewards and airdrops to disappear if rammed by a vehicle

  • Fixed a bug that allowed players to reduce the armor durability of other playersFixed a bug that caused sight reticles to become highlighted


Thanks for reading, enjoy 1.8 on Monday!

 
 
 

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Deadside is being developed by Bad Pixel with the support of tinybuild

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